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Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
createScene(), then updateMatrixWorld(true).THREE.Group nodes as parts/links.Object3D (root)
├── Group (part)
│ ├── Mesh
│ └── Group (child part)
│ └── Mesh
└── Group (another part)
└── Mesh
THREE.Scene / THREE.Object3D: containersTHREE.Group: logical part (no geometry)THREE.Mesh: geometry + materialfunction buildPartMap(root) {
const parts = new Map();
npx skills add benchflow-ai/skillsbench --skill threejsHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Clear and well structured, with only minor parts that might need a second read.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.