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Use this skill when building or modifying Minecraft server plugins for Paper, Spigot, or Bukkit, including plugin.yml setup, commands, listeners, schedulers, player state, team or arena systems, persistent progression, economy or profile data, configuration files, Adventure text, and version-safe API usage. Trigger for requests like "build a Minecraft plugin", "add a Paper command", "fix a Bukkit listener", "create plugin.yml", "implement a minigame mechanic", "add a perk or quest system", or "debug server plugin behavior".
Use this skill for Minecraft server plugin work in the Paper, Spigot, and Bukkit ecosystem.
This skill is especially useful for gameplay-heavy plugins such as combat systems, wave or boss encounters, war or team modes, arenas, kit systems, cooldown-based abilities, scoreboards, and config-driven game rules.
For grounded implementation patterns drawn from real Paper plugins, load these references as needed:
references/project-patterns.md for high-level architecture patterns seen in real gameplay pluginsreferences/bootstrap-registration.md for onEnable, command wiring, listener registration, and shutdown expectationsreferences/state-sessions-and-phases.md for player session modeling, game phases, match state, and reconnect-safe logicreferences/config-data-and-async.md for config managers, database-backed player data, async flushes, and UI refresh tasksnpx skills add github/awesome-copilot --skill minecraft-plugin-developmentHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Mostly clear, but there are still a few confusing or poorly structured parts.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Partially actionable with several concrete steps, but still missing important details.