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ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.
Author or modify ForgeCAD models, sketches, assemblies, and CLI workflows. Prefer documented primitives, import rules, placement strategies, and CLI commands over inventing new APIs.
.forge.js, SVG asset, or CLI/export task.assembly group AND the joint-design.md recipe upfront — do not defer the kinematic structure to a refactor pass.matchTo().forgecad run <file> (add --debug-imports for import chain issues, and pass --backend manifold|occt when the backend matters).jointsView() animations, keep wrapped revolute tracks continuous across branch cuts; do not assume the viewport will auto-fix -180/180 jumps.npx skills add KoStard/ForgeCAD --skill forgecadHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Clear and well structured, with only minor parts that might need a second read.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.