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Graph-based reasoning with thought combination and feedback loops. Explores multiple solution paths simultaneously, combines insights, and synthesizes optimal solutions. Use for: synthesis problems, optimization, creative combination, complex multi-dimensional problems.
Advanced multi-path reasoning beyond tree structure. Explores, combines, and synthesizes solutions.
Based on: Besta et al. (2024) - "Graph of Thoughts: Solving Elaborate Problems with Large Language Models" (AAAI)
Key Insight: Tree structure limits thought combination. Graphs allow:
Performance: +62% quality improvement on synthesis tasks, +31% cost reduction via thought reuse.
Problem → Step 1 → Step 2 → Step 3 → Solution
(Single linear path, fast but limited)
Problem
/ | \
A B C (independent branches)
/ \ | / \
A1 A2 B1 C1 C2 (no cross-branch combination)
|
Best A1
Problem
/ | \
A ─── B ─── C (branches can connect)
/ \ │ / \
npx skills add LeoYeAI/openclaw-master-skills --skill graph-of-thoughtsHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
The main idea is there, but the wording is messy and easy to misinterpret.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Some hints are present, but an agent still has to guess many steps.