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Game lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference.
Scope: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic.
| Signal | Load These Files | Why |
|---|---|---|
references/game-audio.md | game-audio.md | AUDIO |
references/game-qa.md | game-qa.md | QA |
references/game-designer.md | game-designer.md | DESIGN |
references/promo-video.md | promo-video.md | DEPLOY |
references/deploy.md | deploy.md | DEPLOY |
references/capacitor-ios.md | capacitor-ios.md | DEPLOY |
Before executing any phase, determine which phase applies:
| User request | Entry phase |
|---|
npx skills add notque/vexjoy-agent --skill game-pipelineHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
The main idea is there, but the wording is messy and easy to misinterpret.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Some hints are present, but an agent still has to guess many steps.