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AI sprite generation: portraits, idle loops, animated sheets via Codex/Nano Banana. Per-row generation, animation presets, video-to-sprite, identity lock. Use for generated character art.
Local-first AI sprite generation. One skill, four modes behind --mode:
portrait — single full-body character PNG (road-to-aew wrestlers, card-game characters).portrait-loop — 2×2 = 4-frame subtle idle (breathing + blink) at 200ms/frame in ONE Codex call. Animated portraits without re-prompting new poses.spritesheet — animated multi-frame grid with connected-components detection, ground-line anchor alignment, and Phaser atlas output.spritesheet --per-row — row-strip generation: each animation state generated as a separate strip with layout guide grounding and identity lock, then composited into a final sheet. Eliminates cross-row contamination and reduces retry scope from whole-sheet to single-row.npx skills add notque/vexjoy-agent --skill game-sprite-pipelineHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Mostly clear, but there are still a few confusing or poorly structured parts.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.