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Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
When this skill is invoked:
Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding.
Read AGENTS.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.
Create a prototype plan: Define in 3-5 bullet points what the minimum viable prototype looks like. What is the core question? What is the absolute minimum code needed to answer it? What can be skipped?
Create the prototype directory: prototypes/[concept-name]/ where
[concept-name] is a short, kebab-case identifier derived from the concept.
Implement the prototype in the isolated directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]
Standards are intentionally relaxed:
npx skills add scotidev/GameDevStudio --skill prototypeHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Clear and well structured, with only minor parts that might need a second read.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.