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Unity MCP Workflows
Use this skill when interacting with the Unity Editor from Claude Code via MCP tools, including scene manipulation, script management, test execution, and asset operations.
UnityMCP is configured in .mcp.json at the project root:
{
"mcpServers": {
"UnityMCP": {
"command": "npx",
"args": ["-y", "@anthropic/unity-mcp@latest"]
}
}
}
Prerequisites:
The following UnityMCP tools are available but not covered in detail above:
| Tool | Purpose |
|---|---|
run_tests | Run Unity Test Runner tests (EditMode/PlayMode) and retrieve results |
validate_script | Check a C# script for compilation errors without modifying it |
batch_execute | Execute multiple MCP tool calls in a single request for efficiency |
manage_probuilder | Create and modify ProBuilder meshes (track elements, ramps, barriers) |
npx skills add Totes-MickGOATs/r8eo-x-unity --skill unity-mcp-workflowsHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Clear and well structured, with only minor parts that might need a second read.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.