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Produce a cast sheet of 1–4 named characters from a story seed. Each entry has a canonical-but-IP-free visual description and a hero-portrait prompt ready to drop into a text-to-image model. Downstream: portraits become the reference frames every subsequent beat image will condition on, locking character consistency across the whole storyboard. Fires once per story at canvas-enter, after story-copyright-detector.
Every text-to-image render reinvents the characters unless the model has a reference to condition on. This skill solves that by producing the character bible up front. One hero portrait per principal character → cached → passed as a reference to every later beat. Result: the same Aang face, the same Katara braid, the same Tony Stark armor, across every frame of the storyboard.
Fire exactly once when the canvas opens with a fresh seed, immediately after story-copyright-detector tells you the franchise. Never re-fire for the same story.
{
"seed": "Aang opens his eyes for the first time in a hundred years…",
"franchise": "avatar-airbender",
"storyRegister": "animated-feature, cel-shaded 2D animation, crisp ink outlines, vibrant saturated palette, Studio Mir-style atmospheric shading",
"allow_ip_names": true
}
seed — the full loglinefranchise — slug from the detector (marvel, avatar-airbender, lotr, null, …). null means original seed.npx skills add UfukNode/Noustiny --skill character-sheet-builderHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Mostly clear, but there are still a few confusing or poorly structured parts.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Mostly actionable with clear steps; only a few small gaps remain.