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Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
import * as THREE from "three";
// Basic lighting setup
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(directionalLight);
| Light | Description | Shadow Support | Cost |
|---|---|---|---|
| AmbientLight | Uniform everywhere | No | Very Low |
| HemisphereLight | Sky/ground gradient | No | Very Low |
| DirectionalLight | Parallel rays (sun) | Yes | Low |
| PointLight | Omnidirectional (bulb) | Yes | Medium |
| SpotLight | Cone-shaped | Yes | Medium |
npx skills add sickn33/antigravity-awesome-skills --skill threejs-lightingHow clear and easy to understand the SKILL.md instructions are, rated from 1 to 5.
Clear and well structured, with only minor parts that might need a second read.
How directly an agent can act on the SKILL.md instructions, rated from 1 to 5.
Partially actionable with several concrete steps, but still missing important details.